ARCHIVE

Under the Hood: Diablo II Item Generation
A system design research turned into a reconciliation with a game I didn't know I was so in love with, so I wrote a research note to express my appreciation.
November 8, 2024
Site Patch Notes: 2024 Redesign
The 2024 redesign is finally here! I went on a journey of learning editorial design, and did an overhaul to this site's design, both functionality-wise and visual-wise.
August 18, 2024
A Peek of the World
I went to Copenhagen and London for my honeymoon, the first trip to Europe in my life. Some memories keep staying on my mind and I have many thoughts about them.
June 16, 2024
Godot Essentials
The biggest lessons I learned in my first Godot project.
April 21, 2024
4 Years Reflection
Another two years of life as a full-time developer has passed. Many things changed and many lessons learned. It's a perfect timing to look back and reflect.
April 8, 2024
Improving Greatness
Breath of the Wild is one of the most impactful game in last decade. Yet for its successor, Nintendo built an even more polished version on an already magnificent fundamental.
March 17, 2024
S13 Recap
After a three years gap, I'm back to league.
January 23, 2024
Refactor Blog 2023: Markdown Based Content
Embracing a different approach toward my own data, I made a change to the content hosting method of my blog.
June 19, 2023
Next.js App Font Not Loaded on Remote Machine Issue
Debugging note of a source loading issue that never reproduces on the dev machine.
June 5, 2023
First Game Jam Postmortem
I attended a game jam for the first time in my life. It was the best decision I made as an indie game developer in many years.
May 23, 2023
God of War Ragnarök
As a successor of a game with solid gameplay and extraordinary narrative, God of War Ragnarök made attempts to be something better on many aspects. Some of them were great, some others were not.
November 19, 2022
Dark Souls
Though once a cult classic, the soul-like has become a mainstream genre. I beat its early entry to see its secrets and the reputation of unmerciful difficulty.
July 19, 2022
2 Years Reflection
April 7, 2022
Ghost of Tsushima
January 7, 2022
God of War (2018)
January 6, 2022
Hades
January 5, 2022
森保まどか
June 8, 2021
Refactor Blog: (3) Headless CMS
March 28, 2021
Refactor Blog: (2) SSR
March 26, 2021
Immortal
March 12, 2021
Refactor Blog: (1) Webpack
March 9, 2021
Full-Screen Scroll
February 11, 2021
S10 Recap
January 8, 2021
Unity Dev Memo (2)
October 4, 2020
Celeste
May 31, 2020
A Taste of Competitive Gaming
May 13, 2020
Use npm Package Commands in Fish Shell
April 20, 2020
Frostpunk
April 14, 2020
Red Dead Redemption 2
April 1, 2020
Unity Dev Memo (1)
March 8, 2020
S9 Recap
February 18, 2020
Deploying React.js App on GAE
September 19, 2019
City of Stars
September 12, 2019
Things I Learned After Building 5 React.js Apps
August 8, 2019
Download Progress Tool in Terminal Using Node.JS
June 7, 2019
A Rather Easy Way to Implement Quicksort in JavaScript
May 23, 2019
Devotion
March 4, 2019
Zelda: Breath of the Wild
December 16, 2018
淺談劇場
September 30, 2018
所以,FEDC
July 17, 2018
Dev Diary: Aura
May 28, 2018
Day of Destiny
September 17, 2017
The Stone
May 1, 2017
Spring Finals
April 24, 2017
Farewell, Battle.Net
March 27, 2017
卒業
January 17, 2017
ジブリ
January 10, 2017
耳を澄ませば
December 27, 2016
Road to plat
November 16, 2016
この町が、まどかを育ててた
November 16, 2016