review

The Smooth Journey Outshines the Highlights

I did not anticipate to play Metaphor: ReFantazio, yet despite each of its components overshadowed by other games, it may be my favorite game of the year.

September 22, 2025

At what point does one make the decision to purchase and play a video game? A trustworthy developer? A promising trailer? Good review scores? The answer may vary for everyone–it may even vary for the same person depending on the entry. The critical commodities for enjoying a piece of art or content–choose whatever applies for you–are money and time. At some point the promise of a valuable experience overweights the price and tips the scales toward commitment.

Out of those deciding moments for me in this year, Metaphor: ReFantazio has a very weird one. To this day I still haven't quite figured out what did the trick. The music and score may be one major factor: the battle theme performed in GOTY orchestra from The Game Awards 2024 left a strong impression, and the mantra rapping in the original version was an addictive spicy kick. Turned out the GOTY version was merely a teaser. Overall I loved its music and scores. Soundtracks sure are one of JRPG's strengths–a valid reason to play as well–but there seems to be something else. Out of the JRPG I played this year Metaphor doesn't even have the best soundtracks.

It certainly wasn't the narrative, the thread to connect the parts into a unforgettable experience; the soul of RPG. I had no idea what Metaphor was about before playing. I did enjoy it though. The metaphor is obvious and while it's almost a fairy tale, in the aspect that it's hard to imagine such happy ending would happen in the real world, it did showcased the power of having hope, as I believe we should have hope. In a crazy world we live and having hope is the greatest resistance we can wage.

I had zero knowledge about its character build and combat gameplay as well. They were decently fun, matched my expectation of a JRPG. The quality of life improvements, however, were surprises. Whether they have been the common practice of a modern JRPG while I was absent from this genre for nearly twenty years, I do not know. Features such as battle reset or real time combat for low level mobs made the experience smooth and pleasant, for that I was certain and grateful.

The answer might be hiding in the previous game I played, a triple A RPG: Hogwarts Legacy. I shall write a dedicated post about Hogwarts as it deserves one for its impressive mediocrity. It did, however, contribute positive influence to my gaming experience eventually, for I wanted to forget about it as soon as possible, and Metaphor was what I found after. Oh the chiaroscuro between them, it felt like moving to a wizarding school from an abusive uncle's house. In fact, Metaphor was not only the better game between these two; it might be the best game I played in this year.

Several titles I have played this year. Out of them Metaphor does not have the best gameplay, nor soundtracks, art direction or narrative. Out of them, surprisingly, I found myself having the most fun while playing Metaphor. The game seemed greater than the sum of its parts, like a well oiled machine, pumping out hours and hours of pleasure. Perhaps that is the key factor for me: rather than outstanding highlights, the absence of friction has a greater contribution to a pleasant experience.